Spell
FieldWorld Legacy Discovery
Archetype:
World Chalice
View:
4645
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
World Legacy Discovery — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 48 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Utility
Why it scores here
World Legacy Discovery is a field-level archetype engine: it gives every face-up World Chalice monster +300 ATK/DEF and, once per turn, lets a destroyed or opponent-effect-removed World Chalice monster return from the GY in Defense Position. Its value is recursion and a stat buff, not interaction, so it earns little on effect_interaction and nothing for its own ATK or text length. No combo boards were supplied, so the conversion and card-advantage scores rest on the card text and the deck sample (9 of 20 decks are World Chalice, with strong partner co-occurrence). The score is held down by the once-per-turn trigger, the dependence on a single archetype, and the absence of combo evidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Spell that is live from hand once the archetype is in play; it is run in 20 of 20 sampled decks with a 1.8 average copy count (verified deck stat, with the GY-revive route inferred from text) (observed/inferred). |
| Combo & Conversion | 35 | The text turns a board of World Chalice monsters into a stronger, recurring body, but no combo examples exist to confirm a full-board conversion (inferred). |
| Resource Economy | 45 | The once-per-turn GY revive returns a monster without spending a card, which is a partial card-advantage effect; no netCardAdvantage data was supplied (inferred). |
| Effect & Interaction | 10 | Contains no negation, removal or hand-trap effect; its only opponent-linked clause is a trigger condition, not interaction (verified from text). |
| Material Utility | 35 | The buff and revive apply to the bodies that are already material, but the card itself is not a material body (inferred). |
| Resilience & Flexibility | 35 | Field-spell placement is exposed to field removal, and the revive is limited to once per turn, so it is fragile across turns (inferred). |
| Deck-Building Efficiency | 70 | Uses one spell slot at a 1.8 average copy count, with no garnet or brick restriction in the evidence (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 43, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a World Chalice monster from the GY once per turn, so it gives recursion without spending a card.
- Adds +300 ATK/DEF to every face-up World Chalice monster, which strengthens the archetype's board.
- Appears in 20 of 20 sampled decks and co-occurs strongly with core World Legacy and World Chalice partners.
Weaknesses
- Has no interaction, negation or removal, so its effect_interaction score is low.
- Once-per-turn limit and a dependence on a face-up World Chalice board make it unreliable outside that archetype.
- Field-spell placement is vulnerable to field removal, and no combo boards confirm its conversion value.
Counters / choke points
- Field removal and field-spell destruction.
- Effects that stop the revive or its trigger, which are the most direct answers to a once-per-turn engine.
Best use
Recovery / Recursion engine with a stat buff for World Chalice monsters. Decks: World Chalice, World Legacy. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: all face-up World Chalice monsters gain 300 ATK/DEF, and the once-per-turn GY revive has defined trigger conditions.; Deck sample: appears in 20 of 20 decks, average 1.8 copies, with co-occurrence data for World Legacy - World Chalice (95%) and World Legacy Succession (85%).
- Observed: Appears in 9 of 20 World Chalice decks (45%), and in 14 decks running gameplay type 7 (70%).; Top partners co-occur in 60–95% of sampled decks.
- Inferred: The revive is a partial card-advantage effect because it returns a monster without a card cost.; The card is an archetype-locked recursion engine rather than a generic staple.; Deck resilience is moderate because the sample spans several archetypes.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only 12 of the 20 decks sit outside World Chalice or World Legacy, and the 'Không có' (no archetype) entry suggests noise in the archetype tags






